Could traditional banks lose the next generation of savers by failing to make saving engaging?
Shakeel Aslam, Partner and MHA's Head of Governance, Risk and Compliance
Not so long ago, opening a savings account meant receiving a passbook, a modest interest rate, and possibly a gift from the cashier.
Today, it might mean securing a badge for a seven-day savings streak, or competing with friends on a leader board for the highest amount saved in a month.
For a generation raised on computer-gaming, many challenger banks have realised that gamification is the route to changing a whole generation’s attitude towards money.
Financial gamification is not an entirely new phenomenon. Many people will be familiar with loyalty points and cashback rewards. Today’s gamification, however, is fundamentally different, marked by its sophistication and its intelligent application of human psychology.
The tools are not blunt instruments, but elegant tactics designed to resonate with the triggers familiar to a modern generation of savers. New banks and fintech apps such as Current, Qapital, Chime and Revolut have built entire product experiences on game-like behaviours such as round-up saving (which feels like a spare-change game), streaks that reward consistency, and congratulatory animations when a target is achieved.
These actions in many ways imitate the triggers that have motivated a gaming generation over many years. Applied to finance, these motivators can sustain a young person’s saving habit and make saving fun.
Why are young savers responding?
For younger savers, especially Gen Z and younger millennials, the gamification approach resonates for at least five good reasons:
Gamification meets them at a point they have already reached:This is a group of people that were raised with smartphones, social media, and gaming not only as part of their everyday lives, but often as an interface for their social engagement. A finance app that imitates the rest of their digital life ensures it feels intuitive rather than intimidating.
Game-like qualities lower emotional barriers to entry: Money can be a source of anxiety, especially for those without generational wealth or financial education. Making saving into an apparently low-risk game means that missing a streak feels like a minor setback rather than a personal failure.
Gamification provides instant gratification in a market historically characterised by delayed reward: Saving for retirement or a house can take decades before the return on the investment is realised. Gamified apps introduce small, frequent reward mechanisms such as badges, streaks, and visual progress graphics that ensure the journey itself feels rewarding.
Gamification also builds habits through repetition rather than sheer determination: Automated, low-drag systems are deployed to outperform pure discipline, as gamified interfaces automate motivation and ensure users are engaged rather than reliant on willpower to sustain the relationship.
Gamification is social by its very design: Group challenges, shared goals, and leaderboards all introduce peer accountability. Saving is transformed into something people can do together rather than in isolation, in the same way that fitness apps transform individual exercise into a competitive, shareable activity.
Are traditional banks missing out?
The answer is arguably ‘yes’. Traditional banks appear to have been slow to respond. However, the picture is perhaps more nuanced than that as they wrestle with infrastructure and brand values that were created in a pre-gaming world. Many traditional banks are operating on sometimes decades-old banking systems that were never designed with game-like capabilities in mind. Building the necessary architecture on a legacy system is a serious engineering challenge.
Furthermore, traditional banks can often display a risk-averse culture. It’s a natural reaction to compliance, fraud prevention, and consumer protection, but it can spill over into product design and produce interfaces that are functional rather than engaging.
Many traditional banks prioritise security and stability over customer delight. The positioning has served them well over many decades, but for today’s young savers it can appear sterile and paternalistic.
Many traditional banks may also have underestimated the emotional element of saving. They might still treat their savings products as a rate-and-fees proposition where whoever offers the best annual percentage yields wins. For younger savers this may no longer be the case: a gamified app with a slightly lower interest rate might win the young customer if the interface makes the savings habit feel achievable, and even enjoyable.
Finally, legacy banks could justifiably be accused in many cases of being slow to respond to changing expectations. Fintechs make changes rapidly; pivot quickly and even add features weekly. Their app is a product rather than simply a channel to a relationship built on branches, mortgages and relationship-managers. The implication is that the pace of change in traditional banks is likely to be slower than that of digital innovators.
The unseen hazard: Regulatory, Compliance, and Governance risks
While gamification unlocks unprecedented engagement, it introduces severe regulatory challenges. Financial products are bound by strict conduct rules, and the line between encouraging good financial hygiene and exploiting behavioural biases is fine.
Crossing into ‘Dark Patterns’ and Behavioural Exploitation: Regulators globally are scrutinising digital choice architecture. When game mechanics push users toward excessive borrowing, over-trading, or acquiring high-risk financial products (such as Buy Now Pay Later schemes or complex yield assets), gamification shifts from a supportive tool to a ‘dark pattern’.
The UK FCA Consumer Duty Mandate: Under the Financial Conduct Authority’s Consumer Duty framework, firms must proactively deliver good outcomes for retail customers, avoid foreseeable harm, and enable informed decision-making. A gamified interface that trivialises financial risk, creates artificial urgency (e.g., countdown timers), or rewards frequent transactional activity rather than prudent money management risks direct regulatory enforcement.
Vulnerable customers & problem behaviours: Dopamine-driven features like digital confetti, streaks, and push notifications risk mimicking gambling mechanisms. Financial institutions must implement robust governance frameworks to monitor whether gamified elements cause harm to vulnerable consumers, including those suffering from addiction or low financial literacy.
Cross-Border regulatory divergence: Global fintechs face a complex regulatory landscape. While the US SEC focuses on gamification’s impact on broker-dealer obligations and trading volume incentives, European authorities under frameworks like the EU Digital Services Act actively ban deceptive digital choice architectures. Banking firms must build highly flexible compliance controls that adapt locally.
Long-term outlook: Where is the trend heading?
Gamification in banking is transitioning from a novel marketing gimmick to an essential structural component of digital banking. Looking ahead, three main long-term trends will shape the market:
Shift from “Execution Gamification” to “Utility-Based Progression”: Regulators will force a sharp separation between what can and cannot be gamified. Gamifying risk execution (e.g., points for executing high-frequency trades, taking on leverage, or opening credit lines) will be increasingly restricted or outright banned. Conversely, gamification will shift toward positive financial health - incentivising educational module completion, building emergency funds, and long-term pension planning.
AI-Personalises the experience: As hyper-personalisation powered by artificial intelligence matures, gamification will move away from static badges and generic leaderboards toward dynamic, real-time ethically driven flows. AI could tailor micro-incentives to individual behavioural styles without pushing users outside their risk tolerances, aligning directly with regulatory requirements for personalised customer care.
Institutional convergence & hybrid banking architectures: Traditional legacy banks are unlikely to remain passive. Rather than rebuilding legacy cores, incumbent institutions could acquire fintech platforms or embed modular, API-driven gamification layers built with audit-grade compliance logs. Over time, gamified banking will cease to be a differentiator for challenger banks and will instead become a baseline standard across all consumer finance.
There are strong reasons to believe that the gamification of banking and saving is not simply a trend. For many young savers it represents a fundamental redefinition of the way banking relationships should be seen.
Banks once earned loyalty through trust and stability, through branch visits, relationship managers, and face-to-face communication.
Today, for Gen Z and younger millennials, engagement is earned through the experience that is being delivered. Often the app will be the only relationship a customer has with the bank, and if that fails to deliver the right experience, the customer will simply move to one that does.
Traditional banks are almost certainly not losing the battle on trust and security where they still maintain very real advantages.
However, if they continue to treat their digital interfaces as conduits rather than ends in themselves, they are likely to face increasing challenges as Gen Z and young millennials grow.
Arguably, the most important battle in the coming decade will not be who holds the money, but rather, who makes people save in the first place.
Shakeel Aslam is a Partner and MHA’s Head of Governance, Risk and Compliance. A Chartered Accountant with more than 25 years’ experience in financial services, spanning banking, wealth management, payments, compliance, internal audit and international advisory projects worldwide. Accountancy and business advisory firm MHA has offices in Edinburgh and Aberdeen and is the independent UK member firm of Baker Tilly International.


